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Legacy 1917

Legacy 1917

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Devlog

  • Сombat system design
    December 01, 2022 by support@bearssmile.com
    Practice makes perfect, iterations move the project forward. It is extremely difficult to create a solid and stable game mechanic from the first attempt. Especially the combat system for a game with s... Continue reading
  • Prologue level design: Vol. 2
    October 28, 2022 by support@bearssmile.com
    This is the second part of the article, where we want to talk about the basic principles of level design, techniques and problems that we encountered when creating the Prologue location, scenes from w... Continue reading
  • Prologue level design: Vol. I
    October 19, 2022 by support@bearssmile.com
    We recently published a teaser for our game Legacy 1917, where we showed the first gameplay footage of the "Prologue" level. In this article, we will talk about the basic principles of level design, t... Continue reading
  • How it all began...
    October 14, 2022 by support@bearssmile.com
    1
    #Indie, #Isometric, #Prototype, #Singleplayer, #Stealth, #Story Rich, #Unity, #War
    Never thought it takes so much courage to announce your beloved project. We’ve postponed it many times, but, looking outside from the window and witnessing such volatile times, we decided that it’... Continue reading
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