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Сombat system design
Practice makes perfect, iterations move the project forward. It is extremely difficult to create a solid and stable game mechanic from the first attempt. Especi...
Prologue level design: Vol. 2
This is the second part of the article, where we want to talk about the basic principles of level design, techniques and problems that we encountered when creat...
Prologue level design: Vol. I
We recently published a teaser for our game Legacy 1917, where we showed the first gameplay footage of the "Prologue" level. In this article, we will talk about...
How it all began...
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Never thought it takes so much courage to announce your beloved project. We’ve postponed it many times, but, looking outside from the window and witnessing su...
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