Practice makes perfect, iterations move the project forward. It is extremely difficult to create a solid and stable game mechanic from the first attempt. Especi...
This is the second part of the article, where we want to talk about the basic principles of level design, techniques and problems that we encountered when creat...
We recently published a teaser for our game Legacy 1917, where we showed the first gameplay footage of the "Prologue" level. In this article, we will talk about...
Never thought it takes so much courage to announce your beloved project. We’ve postponed it many times, but, looking outside from the window and witnessing su...